
Those who are not at the Igda-mailing list but are interested in games design and usability issues, this event might be interesting for you?
From the Igda.fi:
Would you like to know what Insomniac has learned from Ratchet & Clank or Resistance: Fall of Man on game usability and interaction design? How to test mobile and online game community MoiPal? What are the best usability and interaction

Hello world. Lately I have been writing "Children's and youth and their media use - in a nutshell" report together with The Finnish Society of Media Education. It has been a challenge to describe the youngsters' media landscape to the assumed readers. For those who do not spend time at the internet -- except reading e-mails or surfing at "Google" -- it is difficult to express that internet is

I have started writing a blog for Tilt.tv in Finnish. Those interested in games related discussion should check it out. The other Tilt blogger is MMO-guru Susi. So far I have been writing about Will Wright, educational games and user generated content.
Spore was released a couple of weeks ago. A week ago I met professor James Paul Gee and Elizabeth Hayes in Helsinki. We had a good talk about

Within the last few days I have met teachers who try to utilize digital media at school and understand more about edugames, media literacy specialists pondering common policies and solutions in differ

Casual Connect Magazine had pretty informative article on casual games business models. Here are some points from the article.


Yesterday Finnish online entertainment company Sulake arranged an event focusing on "harnessing youth to act as brand ambassadors". The evening was kicked off by Mr.

Pelixi is a game concept and demo competition for Finnish children and youth under 21 year of age.

The third "girl gamers" night was organized yesterday. The first two sessions were actually Rock band sessions at the REAL bands' rehearsal studio at Iso Roba in Helsinki.

Finnish Youth Research Network with our Japanese and South Korean colleagues has collected broa

1. Community

From Nordic Game:



Nice report from Nokia: Future of Entertainme

IMGA 2007 Nominees has been published. It's good to see positive (graphically, technically, conceptually) improvement in mobile games.

According to an NPD Group study, 63 % of the US population plays videogames. HC gamers are still males ages 18-34 although "casual games" are somewhat changing the focus.


Ministry of Education (MinEdu) funds research on children and media (education).