digital games

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Seminar on game design and usability in Helsinki

Those who are not at the Igda-mailing list but are interested in games design and usability issues, this event might be interesting for you?
From the Igda.fi:

Would you like to know what Insomniac has learned from Ratchet & Clank or Resistance: Fall of Man on game usability and interaction design? How to test mobile and online game community MoiPal? What are the best usability and interaction

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Children & Youth - media use in a nutshell

Hello world. Lately I have been writing "Children's and youth and their media use - in a nutshell" report together with The Finnish Society of Media Education. It has been a challenge to describe the youngsters' media landscape to the assumed readers. For those who do not spend time at the internet -- except reading e-mails or surfing at "Google" -- it is difficult to express that internet is

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Blogging at Tilt.tv

I have started writing a blog for Tilt.tv in Finnish. Those interested in games related discussion should check it out. The other Tilt blogger is MMO-guru Susi. So far I have been writing about Will Wright, educational games and user generated content.

Spore was released a couple of weeks ago. A week ago I met professor James Paul Gee and Elizabeth Hayes in Helsinki. We had a good talk about

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Social media is not new - it is next

Within the last few days I have met teachers who try to utilize digital media at school and understand more about edugames, media literacy specialists pondering common policies and solutions in differ

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Casual games business models

Casual Connect Magazine had pretty informative article on casual games business models. Here are some points from the article.

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Bye bye game arcades?

I was just reading the news from

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Brand embassadors in virtual worlds

Yesterday Finnish online entertainment company Sulake arranged an event focusing on "harnessing youth to act as brand ambassadors". The evening was kicked off by Mr.

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...and we have the Pelixi winners!

Pelixi is a game concept and demo competition for Finnish children and youth under 21 year of age.

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All Finnish girl gamers unite!

The third "girl gamers" night was organized yesterday. The first two sessions were actually Rock band sessions at the REAL bands' rehearsal studio at Iso Roba in Helsinki.

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Communication acrobatics - next generation

Finnish Youth Research Network with our Japanese and South Korean colleagues has collected broa

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My top 5 from GDC08

1. Community

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Development Support for Nordic Games -new round starts

From Nordic Game:

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Implications towards exergaming at ATEi

Another interesting thing was to find notions towards exergames at ATEi 2008.

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IMGA 2007 awards

IMGA 2007 Nominees has been published. It's good to see positive (graphically, technically, conceptually) improvement in mobile games.

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Grannies into games in the US

According to an NPD Group study, 63 % of the US population plays videogames. HC gamers are still males ages 18-34 although "casual games" are somewhat changing the focus.

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"Mellan moralpanik och teknikromantik"

Swedish Ungdomstyrelsen just published a book about youth and digital games titled "

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Media, education and mumbo jumbo...

Ministry of Education (MinEdu) funds research on children and media (education).

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